Saturday 1 March 2014

Other Auto-Destructive Games


So what other Auto-Destructive game are out and about?

Arguably a good number of games have Auto-Destructive elements (or can easily been adjusted to do so). Take for example survival games, if you made the number of resources finite (this can be good fun on Minecraft), as long as some of those resources are non-renewable and consumable that the game will have a form of Auto-Destruction where the amount of things the player can do reduces (a form of destruction of function). 

What about games that are truthfully Auto-Destructive? By this I mean the auto-destruction is an integral and designed part of the game, and is preferably both unavoidable and involved within the core gameplay loops.

One example that personifies this is Peter Molyneux and 22Cans's game Curiosity - What's Inside the Box. This 'game' involved a giant multilayers cube comprised of ~69 billion little cubes that players, globally could tap on to remove (all players shared the same mega cube). The only interaction and gameplay was the destruction of the mega-cube and the process was irreversible. People could spent time chiseling out images, buildings, etc... within the cubes, but nothing stopped these being tapped away but other players. Truth be told the game had little actually game play (literally all you could do was tap to remove cube which would give you coins that upgrade you 'tapping' for a brief while, so that it dug out more cubes), but was quite an interesting experiment, especially as the first player to break the bottom layer would be rewarded with a mystery prize (it ended up being they were involved with 22cans next game and gain some of its profits, not too shabby, oh and also the God of their next game, which ended up being Godus aka new Populous, would be named after them.)


Keeping the destruction integral to the core gameplay was an important factor I was looking to emulate within my prototype (to ensure it was actually auto-destructive), I didn't want the destruction to be just a narrative or thematic 'add-on'.

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