Tuesday 4 February 2014

Auto-Destruction (Introduction)

Hello again!

So the purpose of this series of blogs is to discuss the development of my innovation project during Semester 2 (having spent Semester 1 doing research which I will touch upon from time to time).

The innovation question I elected to take on was:


"How can Gustav Metzger's 1960's Auto-Destuctive art movement be used during the development and design of innovative game prototypes as both a catalyst for innovation and inspiration?"

With this I then set out my Aim as:

"The aim of this research is to explore and gain an understanding of how art movements, with particular focus upon Auto-Destructive, can be influential in the development of innovative games."

With the Objectives:
  • Investigate and analyse the influence art movements can, and have had, upon the development of different games.
  • Investigate the Auto-Destructive art movement and determine how it could be used as an influence in the development of innovative games.
  • Using information from the previous objectives, conceptualise and develop game prototypes based upon influence from the Auto-Destructive art movement. 
So by the end of Semester I had finished the project proposal, including the literature review and research that really hit upon the first two objectives.

Throughout the upcoming weeks I will be looking at doing some further research, notably case studies of the two (arguably) auto-destructive traditional games; Risk Legacy (2011) and Viking Funeral (2012) (both developed by Rob Daviau), before moving onto the development stage.

During the development stage I'm looking to identify and analyse potential materials and approaches that can be used/taken, before beginning developing an auto-destructive game prototype of my own.

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